Build Types

Region Build

Requirements

  • Tile /Gate after Generators / gates baked (bake required nodes)[1]
  • Generators / gates baked (bake required nodes)
  • Project saved
  • Regions created under Build Settings > Regions
  • Supports Mark for Export / Output nodes / Mesher

Build Definition

  • Region: Region name (not whole Terrain)
  • Resolution: up to 8K per region (regions can use different resolutions)

Regions

(Manage via right-click)

  • Add Region
  • Live Preview Region (updates the viewport to the selected region preview)
  • Save Current Node Preview (saves the active node + viewport preview state)

[!Important]
When building, the viewport preview must be set to Standard, not a Region preview.

[!Tip]
Profiles: Creating a profile in the Build menu lets you prepare multiple regions and their resolutions as well.

[!Tip]
Batch runs: Use Project > Batch Build to execute multiple profiles.

[!Tip]
You can build region outputs of your heightmap into meshes.

RegionBuild.terrain (7.6 KB)


  1. Tip: Use Data View filters to identify nodes quickly. ↩︎

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