Region Build
Requirements
- Tile /Gate after Generators / gates baked (bake required nodes)[1]
- Generators / gates baked (bake required nodes)
- Project saved
- Regions created under Build Settings > Regions
- Supports Mark for Export / Output nodes / Mesher
Build Definition
- Region: Region name (not whole Terrain)
- Resolution: up to
8Kper region (regions can use different resolutions)
Regions
(Manage via right-click)
- Add Region
- Live Preview Region (updates the viewport to the selected region preview)
- Save Current Node Preview (saves the active node + viewport preview state)
[!Important]
When building, the viewport preview must be set to Standard, not a Region preview.
[!Tip]
Profiles: Creating a profile in the Build menu lets you prepare multiple regions and their resolutions as well.
[!Tip]
Batch runs: UseProject > Batch Buildto execute multiple profiles.
[!Tip]
You can build region outputs of your heightmap into meshes.
RegionBuild.terrain (7.6 KB)
Tip: Use Data View filters to identify nodes quickly. ↩︎
