@Kosvid Hello,
I’ve been looking closely to your Help file ( G3 E.A.Road texture / Dunes - #23 by MarcSaunier now closed as solved):
- Thank’s to you I could make a simple project with Terrain + Road + Dunes, each with its own texture and dunes covering part of the road here and there:
- About the sand mask:
Sand outpout into a fx with a .0001 threshold works fine.
Sand output into a fx with Autolevel and strong on + a little Multiply and Shaper tweakings works fine too.
-
You use a height node into “Sand in” to define where Dunes are visible.
Is this a personal preference or is there another reason why you don’t use “Removal” instead ? -
I tried using “Removal” and so plugged in an inverted Height mask.
It looks like the inversion isn’t correct:
Do you have any idea why ?
- Finally, I imported a texture for the road using a file node and plugging its out into “Road in Tex” : OK or " Road Tex" : OK too.
Do you know what’s the difference(s) between Road in Tex and Road Tex ?






















