Exporting for Unity

I’m trying to export for Unity, but cannot figure out how to get it to export the raw file in a N + 1 format?

Main solve

On Gaea’s side, you use the /unity node and then build. No need to mark that for export or anything, this is the default n+1.


Unity choices - and issues

On Unity’s side, there’s a bit of a nuisance depending on how you’re importing into Unity.

  1. Unity’s stock method :white_check_mark:
    through the hierarchy create menu

This works perfectly with Gaea

  1. Unity’s alt method - TerrainToolbox :cross_mark:

This is a bug, where a script applies n+1 before processing, so if you add an n+1 resolution file to it, it’ll fail because it tries to apply it twice. :upside_down_face:
The tool wants a POT file ( which just isn’t right).

You can override the package locally in your project Assets folder instead of Packages If you feel confident enough to fix it and want to use the Terrain tools workflow.

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I ended up export as a tif16 file, which worked just fine with Terrain Tools. Thank you for the response!

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