Hello, I am trying to export my terrain for use in blender like I always have, using the Export node for the base color texture.
My current project exports a 4k JPG image that is a ridiculous 192MB for some reason. Windows also says it’s 128 bit depth.
This makes no sense since the export node says JPGs are exported as 8bit. My previous projects would export 4k textures at file sizes of around 6 MB, which seems about average for a JPG of this resolution. Windows apparently still says this is 24bit, so I don’t know what’s up with that.
The only difference between my previous projects and this new one is I’m on Gaea 2.3.0.1.
Anybody know what’s up with this? Did I do something wrong?
I would assume you’ve stumbled on a bug somehow triggering in the export node.
If you can reproduce it with the same format, ie, version, export node, jpg it seems more likely. But if you can, then a better case for a bug report to be sent.
It could potentially be an OS read error too, but that’s rarer.
If it’s producing something unusable, then the alternative export method is to mark for export (F3) and set it to jpg in your data viewer/ build tab.
I submitted a bug report. Afterwards I did some more testing and found something relevant. When executing my build, I get the option to save the cached build directly since I have Gaea set to 4k and am exporting at 4k.
If i select “Yes,” this consistently produces the extremely large file sizes with 128 bit depth. Note that I have 3 export nodes for troubleshooting, JPG, PNG, and TIFF, all set to 8-bit.
The PNG8 export is correctly reporting a bit dept of 8 bit. I am still not sure why the TIFF and JPG exports are saying they’re 24 bit. If I open these files up in blender, all 3 are reported as 8 bit.