Gaea 2 - How to create a 3km x 6km rectangular terrain?

Hi everyone,

I want to create a rectangular terrain of **3km x 6km** (18 km²) in Gaea 2 for a Unreal Engine 5 project.

I tried setting Width: 6000 and Height: 3000 in Terrain Definition, but it keeps building as square (4x4 tiles) or not applying correctly.

Questions:

1. What is the correct way to set a non-square (rectangular) terrain in Gaea 2?

2. Any tips for performance and best workflow?

Thank you in advance!

Hey,

In Gaea 2 there isn’t directly,

However you can still use the space to create your rectangular area within and set the rest of the unneeded sections to the floor/mask away, kind like only using part of a canvas

It’ll still export square but you could make a second pass to remove it in other tooling software, if needed.

Alternatively you could make it rectangular, export it stretched to a square, and in your renderer transform it back to rectangular.

Either should be possible.

Hope that helps

Thank you very much. You’ve been very helpful. I’ll remove the excess parts. Have a good day.

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