Gaea 3 EAP - heightmap does not update when changing terrain dimensions in Build Settings, but lighting changes (prev titled: Lighting & Shadows break when changing Terrain Definition)

Hello,

Changing the Width and Height of the Terrain in Build Settings breaks the lighting and shadows.

Here I added a mountain node.
Note the sun and the shadow created by the sun in viewport at the default 5000m X 2500m:

I was looking to create an island that is approximately 4000m in width, and 150m in height. The sunlight and the shadows fully disappear in viewport when set to these values:

Initially I wondered if I set the height to a size it shouldn’t be allowed to. But if I
make the width 150m to match the height, the light and shadow turn back on.

The light and shadow appeared to be tied to the difference of values between the terrain width and height.

John

I’ve looked into this, and can confirm it’s not a bug.

[!summary]
Changing the width changes how steep the terrain appears. Steeper terrain catches less light and creates stronger shadows, while wider, flatter terrain catches more light and produces softer shadows, as shown in your screenshots.

This should give us a good visual cue on scale since changing the terrain def doesn’t change the way you see it, but the lighting would change in those two events naturally.

hope that helps

This morning I realize the bigger problem that I didn’t catch last night until I compared to Gaea 2 this morning, in Gaea 3 EAP the terrain isn’t updating with the new dimensions but the lighting acts like it does. Perhaps we need to rename this bug post.

In Gaea 2 if I keep the default terrain width and change the height to 150m.
Now the mountain is super flat, thus less shadow:
Gaea2_TerrainHeight

In Gaea 3 EAP, changing the dimensions in build settings doesn’t update the mountain dimensions. Keeping width at its default 5000m, and only changing the height to 150m, the terrain doesn’t change but the lighting does.
The mountain retains its dimensions it had at Gaea’s default 2500m height and 5000m width:

Gaea3_EAP_TerrainHeight

That may be why I initially responded to the lighting/shadows cause it isn’t the expected result.

Should I change the name of this post to match the real problem, the heightmap isn’t changing with the revised terrain dimensions.?

John

Hey @GTJohn ,

I have gotten confirmation that lighting part is correct but your second test is a confirmed bug :bug: for the mesh not resizing.
Updates on the way!

Sweet! Thanks for finding out, and glad I could point something useful out.