Gaea 3 EAP - Road Mask Overrides Viewport Terrain Color when Viewport Renderer is set to none

Add any terrain node (I added Mountain Range).
Add Road node.
Set Road textures to anything other than none.
Set Renderer Viewport color to None.

The road Textures make the entire terrain turn black and the road white… basically what looks like the road mask.
Set renderer viewport color to anything else, like Atlas 1, and the terrain regains its correct colors:

Road-Mask-Overrides-Viewport-Terrain-Color-when-Viewport-Renderer-is-set-to-none_JTC

John