Hello GAEANs
One of the hardest things with landscapes is finding organic paths and trails. A natural landscape has many trails, wildlife trails, hiking trails, gravel roads and bigger roads. Without them there is life missing.
I am proposing a Shortest Path node, that takes the terrain and finds a shortest path between points.
The shortest path would be influenced by some parameters. the points are random and can be masked, or set manually somehow. it could export masks and even vector splines.
node could maybe look something like this:
INPUT:
Terrain
Mask
Spline (to find organic path roughly following spline)
PARAMETERS:
Min/Max inclination
Travellers Abilities: endurance, strenght,
Variation
Avoid/Attract Mask
Trail size
Trail Dissapation (a trail could disappear in big flat areas where animals spread out)
landscape deformation amount
OUTPUT:
Terrain
Mask
Vector Splines
To me this would be THEE one single biggest thing you could add that i wish for since i first used GAEA. with your new vector updates i just saw in the GAEA3 this could become interesting.
On youtube UNDINI shared his technique in houdini that is also used for river flows. pretty cool.