Hi all,
I’ve been back in G2 and Unreal the past couple months. I made countless builds of this landscape and all of my Gaea textures. So many values affected one another. I needed to just sit down and dial those values in. I also spent just as much time in UE, reworking materials, models, and PCG graphs.
I fixed most of the small visual artifacts and technical issues that were bothering me before. I’m much more confident about my workflow pipeline now.
While I have a bunch more improvements already in mind, I’d like to move on to another landscape, so I’m posting the latest of what I’ve got.
Screenshots from Unreal:
Gaea 2 Viewport:
If you enjoy my work, please follow my Artstation or Youtube, it will make me happy and will get me to post more.









