Build Types

Hybrid Build

Requirements

⦁ Generators baked ( bake required nodes)
⦁ Project Saved
⦁ Supports Mark for export / Output nodes / mesher

Build Definition

⦁ Whole Terrain
⦁ Resolution - up to 265k ( 8k/ (16k experimental) for mesher milage may vary)
⦁ Hybrid Subdivison - Faster / Balanced / Slower
⦁ Output - Single image

[!Tip]
Hybrid Build processes the terrain > as tiles, then recombines to a single output node.

It replaces Distributed Build + Recombine from Gaea 1

[!Caution]
Works, but 16K builds are still experimental, configure Mesher carefully.

[!Important]
Nodes with hard caps can’t bypass their max resolution (e.g. Unreal/Unity export beyond 8K).

HybridBuild.terrain (7.3 KB)

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