Build Types

Tiled Build

Requirements

  • Project saved
  • Required Generator nodes baked
  • Graph prepared to be tile-friendly
  • Supports Mark for Export / some Output nodes

Build Definition

  • Region: Whole Terrain
  • Build mode: Tiled Build
  • Resolution: based on Tile Size × Tiles per Dimension
  • Tile size / per-tile resolution: set in the Build Manager
  • # of tiles: based on tiles per dimension
  • Output: Tiled images
  • Final terrain resolution: shown in the Build Manager readout

[!Caution]
Tiled Builds can become very heavy depending on tile size, number of tiles, and graph complexity.
Large builds may require significant RAM, CPU time, and disk space.

[!Note]
Tiled Build processes the terrain as separate tiles/buckets rather than one single full-resolution image.
This allows much larger terrains to be exported while keeping memory usage more manageable.

[!Important]
Non-tile-friendly sections of the graph should be baked.

[!Tip]
Best used for large worlds, game terrains, and workflows that need individual heightmap or texture tiles.
In Gaea 2, this is the main successor-style workflow for large tiled terrain output.

TiledBuild.terrain (7.3 KB)

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