Tiled Build
Requirements
- Project saved
- Required Generator nodes baked
- Graph prepared to be tile-friendly
- Supports Mark for Export / some Output nodes
Build Definition
- Region: Whole Terrain
- Build mode: Tiled Build
- Resolution: based on
Tile Size × Tiles per Dimension - Tile size / per-tile resolution: set in the Build Manager
- # of tiles: based on tiles per dimension
- Output: Tiled images
- Final terrain resolution: shown in the Build Manager readout
[!Caution]
Tiled Builds can become very heavy depending on tile size, number of tiles, and graph complexity.
Large builds may require significant RAM, CPU time, and disk space.
[!Note]
Tiled Build processes the terrain as separate tiles/buckets rather than one single full-resolution image.
This allows much larger terrains to be exported while keeping memory usage more manageable.
[!Important]
Non-tile-friendly sections of the graph should be baked.
[!Tip]
Best used for large worlds, game terrains, and workflows that need individual heightmap or texture tiles.
In Gaea 2, this is the main successor-style workflow for large tiled terrain output.
TiledBuild.terrain (7.3 KB)
