Hey everyone, great news today! Gaea just got updated, and you can grab that latest update via QuadSpinner / Download
Gaea 2.3 is a major step forward in the Gaea 2.0 lifecycle. We are introducing Macros and advanced automation for power users, new artistic tools for Erosion and other simulations, improved support for Regions and large scale worlds.
This version also includes a large number of stability improvements and fixes as requested by the community, as well as several Quality-of-Life improvements.
Changelog below:
FIX: Deleting a node did not clear the property panel.
- FIX: Bake Selected did not work in some circumstances.
- FIX: Entering string values in int, float, and bool variables could crash Gaea.
- FIX: Voronoi 2D Gizmo was not functioning properly.
- FIX: Pressing Delete without a selection could crash.
- FIX: Gaea2Houdini could not interpret dropdown values.
- FIX: A rare crash when using Purge Cache.
- FIX: An extremely rare bug that could stop large builds at midnight.
- FIX: Tile edge/corner classification could be incorrect in some bucketed builds.
- FIX: Added validation to catch issues earlier.
- FIX: Improved stability for normalized world bounds calculations.
- FIX: Reduced the chance of silent export/build errors caused by mismatched bucket and tile sizes.
- FIX: Overlapping pixels overwrote data instead of adding new strips.
Happy creation, and let us know what you think!
Cheers,
Team QuadSpinner