May Docs Update
[!faq] Publishing in progress
[!note]
This is a May docs update.
- Some May documentation work may still take a little time to appear everywhere in the live docs.
- There is process lag between writing, review, topic updates, and live docs updates, so please bear with us if a page or link updates slightly later.
May was a more focused documentation month after the larger April pass.
The main work this month was around preparing new guide material, adding more visual support to node pages and continuing selected Node Reference updates
This round covered ~100 documentation page updates, plus a larger batch of new or updated visual assets.
At a glance
| Area |
Updated pages/files |
Notes |
| Node Reference |
38 |
Selected node pages updated, mostly visual-direction support and embeds |
| Guides |
18 |
New scenario and workflow guide pages prepared and cleaned up |
| Release History |
40 |
Changelog and version history updates |
| Videos |
3 |
Official node video pages updated |
| Using Gaea / UI |
2 |
Focused graph workflow updates |
| Visual Assets |
39 |
New node visuals and supporting media added |
New guide work
A large part of May went into preparing new guide-style documentation.
These pages are aimed at practical production workflows, including planning, debugging, graph readability, build choices, terrain handoff, reusable templates, and delivery preparation.
Updated guide areas include:
- Art-directing from reference
- Diagnosing terrain look and shape
- Planning scale, height, and resolution
- Multi-purpose terrain outputs
- Profile-driven builds
- Resolution and tiling workflows
- Auditing graphs before build
- Building the right version
- Cleaning production masks
- Debugging macros with test nodes
- Delivering terrain packages
- Exploring variations safely
- Handing off terrain intent
- Keyboard-first workflow
- Portable file node paths
- Readable complex graphs
- Reusable terrain templates
- Source, build, and publish data
These pages are part of the wider effort to make the docs more useful for real production decisions, not just feature lookup, whether that’s an individual or a team effort.
Node Reference visual updates
Another focused pass on the Node Reference, mostly around adding or improving visual-direction assets and embeds.
Updated node areas included:
| Category |
Updated pages |
| Surface |
22 |
| Simulate |
12 |
| Modify |
4 |
| Utility |
2 |
| Output |
1 |
There is still more to come, but these will be finished in June’s update
Videos and learning links
A smaller update pass also touched official node video pages.
This includes
- all of Maarten’s latest node ref efforts.
- direct links from doc to community files
see more
Smaller workflow and docs-system updates
A few focused workflow and docs-system updates
These included:
- Updates around graph organisation and modifiers explanations
- TOC / hive data updates
- Supporting data updates for links, video entries, and generated docs structures for SEO/LLMs reading
These are less visible from the user side, but they help keep the documentation system moving cleanly as more Gaea 2 content is added.
What’s planned for June?
For June, the focus will be:
- Continuing through the remaining May backlog
- Backend optimisations for the documentation system
- Adding and improving any newly added Gaea 2 content
- More guide coverage (based on feedback)
- More node usage guidance and visual examples of the remaining nodes
If you come across any doc issues, missing explanations, unclear theory, or workflow gaps, your feedback is welcome. Feel free to tag me in the community chat channel
Onwards to June!
