Hello,
I am making a thread for my continuous work on landscape ground textures made in Gaea.
Modeling after Quixel’s ORD setup, I use a diffuse, normal map, and an Occlusion, Roughness and Displacement packed texture.
I’ve recently begun getting the height blending results I have been after. No meshes in the video below. It’s all Nanite height displacement.
Still plenty of room for improvement, but good enough to start sharing. Updates to follow.