Indirect Masking

Optimising with Mask Node

The /Mask[1] node in Gaea 2 is a post-processing tool that allows you to apply masks to nodes after effects have been generated.
This differs from directly masking a node, which can trigger unnecessary rebuilds and slow down your workflow.
MaskNode.terrain (11.8 KB)
Direct vs Indirect Masking


  1. See: Direct & Indirect Masking ↩︎

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