Azgaard generator to gaea 2.3 to unity 6

Hi all - is there any up to date videos or documentation that can help take the islands that I took through Gaea 2.3.001 using the file node into Unity 6? I have tried using Unity nodes, Mesher nodes, gaeaRaw, png16, FBX in various combinations, but no matter what video I follow and try to compensate for the differences in versions, Unity just sits there and looks at me like I have three heads. Any information would be greatly appreciated. I have tried looking through this community for past references, but was unable to find any. So, thanks in advance. Dan

Hey @patndan74

I’m sorry to hear Unity is looking at you like you’re a Cerberus.
What issues are you facing with your export/import?

The set-up is generally fairly straightforward

Gaea

Heightfields

  • end height field > unity node
  • this exports Heighfield as a .RAW

Data/colour

  • mark for export accordingly

Build

  • the Gaea build process you’re choosing
  • In some cases, you may need to flip Y for Heightfield

Unity

node : /unity

  • Use the terrain component or terrain tools as your importer[1]
  • Use TerrainDefinition. jsonfile to know and keep reference to your dimensions

  1. See user topicTerrain tools bug. ↩︎

Hi @patndan74,

Just checking in to see how you’re getting on with the Unity import workflow.

Were you able to resolve the issue using the guidance above, or are you still experiencing problems? If so, please share a few more details about your export settings, import steps, and any errors or unexpected results you’re seeing, and we’ll do our best to help troubleshoot.

Thanks, and we look forward to hearing from you.

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sorry, I was tossed onto another project. I am finishing up and will back on my quest to have unity 6 acquire the gaea island terrain. I will apply the suggestions to see if that does the trick. I really appreciate your getting back to me and will be in touch . thanks, Dan

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you know the old adage that if you give 500 monkeys typewriters, one will create a novel. Well, I don’t have 500 monkeys or elves that creep in the night fixing things, so I have to resort to research and prayers… as a newbie to gaea, but not 2d/3d graphics or IT functions and languages, I created a small node tree consisting of a file node to bring in my island from the island generator, an Erosion2 node, and then I tried a variety of nodes. Finally, I fell upon an Export Node. attached it to my Erosion2 node, went through the build where I used a UshortRaw16 value. went into unity6, created a terrain, then attempted to import the raw file. It worked. as soon as the paramedics got my heart started again, i checked, it was there. So with that out of the way, I will go in and develop a more defined island to export. I do appreciate the help and the suggestions. I would appreciate it if you ever come across an updated tutorial that is not a ton of years old, that I could help me become one with gaea, that would be great… oh, and I am on the lookout for 500 monkeys… you just never know… thanks, dan