Hello,
I would like to share a list of features and QoL changes that I have thought of while using Gaea 2.
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Add the Group Nodes button in the right click context menu.
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3D Transform Gizmo for Object node: A 3D view-port transform gizmo to easily adjust an Object node. Including the Z axis.
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Ability to zoom and pan in the edit Draw node window.
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Add the “Switch Inputs” button to the Mask node.
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Set Graph Vars in Build Profiles: I would like the option to set the custom graph variables in specific Build Profiles. For example, a bool switch that either enable or disable specific features or exports of the terrain.
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Alt-Click to break link - I can’t break the habit of Alt clicking on lines to delete them. Unreal users will be elated.
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Cancel Turntable Animation - I would like the ability to cancel a Turntable animation in progress.
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More Screenshot Pass Options - In addition to the Turntable animation, I would like the ability to do a straight screenshot pass in the direction and camera angle of my choosing. I would also like the option to rotate around the center of my camera’s shot, instead of only the center of the landscape.
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More View-port Camera Options - I would like as much control over the viewpoints camera as possible. I would like to detach it from orbit and Freecam. I would like to be able to change the FOV.
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Camera Post Process Effects - I would greatly enjoy playing with viewport post processing effects, such as Bloom or Depth of Field. If not native effects, perhaps a change could be made to the Gaea viewport to make the depth pass accessible to Reshade.
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Standard Screenshot Size / Aspect Ratio - I would like there to be an option in the Screenshot Options menu to take a screenshot in a standard resolution/aspect ration, instead of the view port’s dimensions and aspect ratio. In order to capture a full 16:9 screenshot, I have first to detach the view port and resize the floating view port to full screen.
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Change a Regions Resolution in the Region Menu - I would like to be able to right-click on a region in the Regions map and select the resolution. It does not feel intuitive having to go to the Build Definition tab and selecting it from that drop-down.
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Omnidirectional Push Graph - Currently the ctrl + shift shortcut to push the graph will only move nodes to the right. It would be convenient to be able to move nodes left, up, or down as well depending on the direction of the mouse.
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Confirmation Prompt on Increment Build - I would like a confirmation prompt to appear when clicking Increment Build. I often misclick it being right next to the save button. I then have to save-as on top of my original file, close down, delete the increment build save, and reopen the original to keep all the asset import paths the same.
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CLUTer Key Behavior - When editing the CLUTer, I want to be able to easily drag a color key to 1 or 0. The current behavior is to delete the dragged color key if the mouse exceeds past either end of the graph by any amount, making it a pain to set colors on either end of the graph. Maybe right clicking deletes a key instead.
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Keep Atmosphere panel open when clicking on the view port - When I edit the atmosphere or change the sun angle, I immediately want to click into the view port and look at my landscape from all different angles, however clicking into the view port will close the atmosphere panel. Having to constantly reopen it when dialing in small adjustments feels like extra work.
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Increase Seamless Grid Preview - I love the grid preview feature of the seamless node. It would be cool to preview the tiling just one or two grid sizes larger.
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Weighted Debris Size - An slider in the Debris node options to weight the size distribution range.
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Store copied nodes as formatted Clipboard text - It would be nice if Gaea handled copying and pasting nodes similar to Unreal; where all the data of the nodes you just copied are actually copied to your clipboard in a formatted string. When you paste that string into a graph, it is recognized by the program and the corresponding nodes are created. This would be very helpful as it would give Gaea users the ability to copy nodes between projects, and the clipboard is always fast and reliable.
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Build Report History - It would be nice to have a window in Gaea that pulls the all Report files of your current project, allowing you to compare processing time and size of nodes as your graph grows.
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Downscale Gate: I would like a node that can lower the resolution of any proceeding nodes. If I am building at 16k, while also outputting an 2K .obj. I want to place a downscale node before the Mesher so it does not try a meshing operation on 16k data, which would likely fail. I need to run a separate build at 4K to get the mesh.
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Custom Debris shape - I would like the ability to input an Object node into the Debris node for a custom debris shape.
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Warp erosion flows - I would like some way to warp or add noise to the erosion flows down a mountain.
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Preserve Global Height and Slope Scale: When working with large terrain definitions, Slope and Height masks become difficult to use due to the extreamly small values required on a relatively flat terrain, and difficult to see at max view port resolution.
Unfortunately we can not take advantage of the Region workflow to preview or dial in Slope and Height masks of a larger terrain, as those masks nodes are not aware of the true global scale of the entire terrain. Those masks nodes will instead set their values only according to the scale of the currently previewed region. This means any work/values set within a region is inaccurate on the larger landscape. These nodes would need a “Global Scale” option that will pass on the global terrain and region definition and scale the values accordingly.
Thank you,