I am using the Gaea terrain processor in houdini and the I setup my erosion 2 node like in the introduction video, but in houdini while the node cooks with no errors I see no difference, can anyone help?
Hey,
I can confirm there are some fixes on the way for 2.3 if you’re able so send any diagnostic share codes through support / here to look at specifically what issues, you’re facing, that’d be great.
i’ve also moved this thread to a better category for reports.
Can you please try the Gaea Release Candidate 1
Gaea 2.3 Release Candidate 1 - Official / Releases - Gaea Community and let us know if it works now.
I ran into the exact same issue.
Originally, my inputs and outputs only contained height. However, after I added one more input/output processing step, the entire HDA stopped having this issue altogether (even when I reused an HDA that only had height as its input and output in a second TerrainProcessor).
All I did was try importing a mask as a File and then exporting it directly.