I am using the Gaea terrain processor in houdini and the I setup my erosion 2 node like in the introduction video, but in houdini while the node cooks with no errors I see no difference, can anyone help?
Hey,
I can confirm there are some fixes on the way for 2.3 if you’re able so send any diagnostic share codes through support / here to look at specifically what issues, you’re facing, that’d be great.
i’ve also moved this thread to a better category for reports.
Can you please try the Gaea Release Candidate 1
Gaea 2.3 Release Candidate 1 - Official / Releases - Gaea Community and let us know if it works now.