How can I increase shore level specifically?

Hey! Working on a fun little map just for learning purposes. I wanted to create a nice little beach shoreline, and then in unreal, add water to come up against that shoreline. I want to like basically make JUST that much taller, so I can add water in Unreal and the water has some actual depth. like a person could walk into the water, and it’s deep enough to submerge them. The way I have it now, the water is like barely tall at all since the coastline is almost on the seabed.

How can I increase the shoreline, the really blurry looking “sand”/coastline surrounding my terrain?

Mask your seafloor, lower it (or raise your landmass). Especially when you make islands,
think about how islands are formed in reality.

In the end, you can get an amazing coastlines using the sea node and the shore size/height parameters (you can even add variables to go beyond the defaults).

Some stuff in Gaea doesn’t show its full potential at first try. Once you get used to it, then the possibilities are endless.