So long story short, Im trying to set everything up for export to unreal and this is the first time using the Gaea2unreal plugin. Everytime I try exporting my final color mask using the unreal node either it goes geometry chaos when choosing default or height field, or it gets completely grayed out when I use mask. How to solve this please?
The /unreal node wants a heightfield as the first input.
You’ll want to do that first and any subsequent masks/colour drag and drop a wire onto the node, you’ll get a context menu to add it to the unreal node
Hope that helps
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