River morphology

Hi team! Just wanted to provide a quick suggestion that doesn’t seem to exist: expanded river morphology. It seems that rivers at this time are limited to tapered paths that don’t consider material hardness, implement unevenness, or allow variations such as braided rivers, anabranching rivers, etc.

I hope this is something you consider implementing in the future and I apologize if I missed that this topic exists elsewhere.

Much of the controls here come with water, headwaters, river width layering river nodes and also Anasmotosis node. A

ll 5 are absolutely possible,nbut logically trying to tame them could be difficult yes, there isn’t too much room for art directing with precision from a hybrid simulation.

I’ll see if I can post some follow-up examples here tomorrow to help out.