Sharp cuts and cracks?

Hello! I was trying to make a sharp cliff wall with sharp bites:

i’ve messing around with voronoi primitives but I can’t find a straightforward method for representing those types of bites.

What do you think?

There’s probably no straightforward method for that advanced type of texturing. I sometimes use a stretched voronoi C or N slightly warped to influence a Warp node. Chipping the main shape with a Stratified or/and Sandstoned version of the terrain before warping can be nice.

TY! Understood, i’ve made some progress using your tip but it’s not quite there give me some days ;)


I’m trying to substract the first image to the second using a countour as a mask but the results are not what i expected, what should i do?