Hello! I was trying to make a sharp cliff wall with sharp bites:
i’ve messing around with voronoi primitives but I can’t find a straightforward method for representing those types of bites.
What do you think?
Hello! I was trying to make a sharp cliff wall with sharp bites:
i’ve messing around with voronoi primitives but I can’t find a straightforward method for representing those types of bites.
What do you think?
There’s probably no straightforward method for that advanced type of texturing. I sometimes use a stretched voronoi C or N slightly warped to influence a Warp node. Chipping the main shape with a Stratified or/and Sandstoned version of the terrain before warping can be nice.
TY! Understood, i’ve made some progress using your tip but it’s not quite there give me some days ;)