Hi, I have the indie edition (educational license) but I can’t seem to export the build as a tiled mesh. Exporting as tiles works for any image format, just not with the Mesher node. I was wondering if there’s something I’m missing, or a bug, or a limitation of the indie edition. I assumed this was what the ‘Split Single Build to Tiles’ feature was for. Thanks!
Hey,
no bug, Tiled builds and such are for heightfields only.
But you can make a double build pass
Build heightfields > use those to build meshes
Split to tile may also work.
Some things to look out for.
- Normalising per tile data, this is almost guaranteed to create seams cause each tile will have their own 0-1 converted range rather than a shared one.
- Adaptive Mesh - may decide different topology on neighbouring edges
- texture seems - maps like normals and AO will likely bake the seams so you may want your full maps bakes as well
- pixel overlap, in some cases a map resolution can be n+1 (2048+1 = 2049)
- if this is the case you likely want to set it to 0 rather than 1+
I’d do some small scale tests of these nuances to confirm whether to include them or not and keep your workflow valid.
Thanks!
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