Here is a video showing how tiles are imported in Blender 5.1.1 using “Tile suffix pattern” xXyY/yYxX/UDIM, “FLIP” enabled or disabled in each case.
- OK using yYxX suffix pattern (FLIP ON or OFF)
- NOK using xXyY (FLIP ON or OFF): Top Left / Bottom Right tiles correctly placed but you have to move Top Right tile to Bottom Left and Bottom Left tile to Top Right.
- NOK using UDIM suffix pattern (FLIP ON or OFF): In the export folder, all .EXR look different as expected but when imported in to Blender, they all look like the first Top Left tile imported.
In Case it helps, here are the terrain files and the Watson Diagnostics package ID: E2F-20260427
Gaea 2.3.0.0 RC1 used
xXyY No Flip.terrain (4.5 KB)
XXyY Flip.terrain (4.6 KB)
yYxX Flip.terrain (4.6 KB)
yYxX no Flip.terrain (4.6 KB)
UDIM No Flip.terrain (4.6 KB)
UDIM Flip.terrain (4.6 KB)