Weird spikes

Hey guys,

I’m starting with Gaea so I’m not an expert. Ramdomly I’m getting these weird spikes after ceating some nodes. It is not about anything I’m doing wrong. It works well but isuddenly the file becomes corrupted. I wonder if someone has had these problem too and know how to fix it.

Thanks in advanced

This is because you’re using a mask branch (/occlusion) but driving a heightfield (/curve) as data to adjust it. Gaea automatically decides when to render heightfields, but it doesn’t always know what to choose perfectly.

This isn’t an inherit issue, it’s just the viewport not knowing when to render heightfield data.
The viewport it’s typically just a visualiser for you but it helps to have data being how you want it.

Depending on your intention.

  • (recommended) if it is to continue down the mask data route. You can right click the /curve node and Exclude from underlay this removes it from visualising as a heightfield.
  • in the properties panel for the node you can access the ‘render as’ and choose mask ( this is only visual)
  • you can temporarily switch modes with the (T) key if you need to check something.

Using pin as underlay on your main heightfield chain or branch can also be helpful in these situations.

I’ve also updated your title just to show that it’s not a bug.

Hope that helps