I have been trying to build much larger terrains like seen in the Gallery, I belive tile builds is how it has been done (only info I can find on how studios make such big terrains with Gaea 2). Every time I got to make a tile build I get seams regardless of what I set the blending mode too (obviously higher blending modes looking better). I have done some tests and here is what happens. Is this a limitiation of Gaea (not being able to output tiles to Blender without seams?
I have in past chats (on discord) had someone suggest building with a plus one as a throwaway one to allow blender to crop it back sort of. But I never found that option.
I have a few scenes I have put on hold until I can work this one out as I want to have larger terrains on them that are pretty decent quality (camera is head height from the ground and moves around). I know I can make a single massive tile and export it out as one giant 256k tile. but the issue with that Is I want to be able to do a lod of sorts for performance.
Here is some images from testing in Blender (file name says the blending percentage used), If you can’t see the seam (its hard in some) I can point it out for you.
Thank you for the detailed answers.
Looks like, to make it very simple, baking is the key.
I didn’t (bake) when I did tiled builds, months ago specifically for this seam strory. => I’m testing right now.
In several of the tests that I have done for this issue I have made sure to do the “Bake required nodes” each time and that has made no difference. Here is what the file looks like (I belive it’s the file you provided on discord a while back)
I will note that the few times I was clicking around randomly and blender did nothing, I was loading in the 25% overlap exr files (that window was showing some private details so it was hidden).
If you would like the files from my orgional post you can get them here (Password: Gaea, link expires 1st of April)
@TyXanders
My first yesterday “everything baked” test was perhaps too “complex”.
I tried again with a simpler you die one:
One single mountain node.
8K baked.
Build 16 K , 4 x 8K tiles with no hybrid subdiv.
Tiles are still not perfectly matching and if you zoom in (plausible scenario), you can see seams “issues”: